<?xml version="1.0"?>
<sprite variants="135" variant_offset="1">
  <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
  <action name="default" imageset="sword-long"/>
  <action name="stand" imageset="sword-long">
    <animation direction="down">
      <frame index="0" offsetY="32"/>
    </animation>
    <animation direction="left">
      <frame index="18" offsetY="32"/>
    </animation>
    <animation direction="up">
      <frame index="36" offsetY="32"/>
    </animation>
    <animation direction="right">
      <frame index="54" offsetY="32"/>
    </animation>
  </action>
  <action name="walk" imageset="sword-long">
    <animation direction="down">
      <sequence offsetY="32" start="1" end="6" delay="75"/>
    </animation>
    <animation direction="left">
      <sequence offsetY="32" start="19" end="24" delay="75"/>
    </animation>
    <animation direction="up">
      <sequence offsetY="32" start="37" end="42" delay="75"/>
    </animation>
    <animation direction="right">
      <sequence offsetY="32" start="55" end="60" delay="75"/>
    </animation>
  </action>
  <action name="sit" imageset="sword-long">
    <animation direction="down">
      <frame offsetY="32" index="7"/>
    </animation>
    <animation direction="left">
      <frame offsetY="32" index="25"/>
    </animation>
    <animation direction="up">
      <frame offsetY="32" index="43"/>
    </animation>
    <animation direction="right">
      <frame offsetY="32" index="61"/>
    </animation>
  </action>
  <action name="dead" imageset="sword-long">
    <animation direction="down">
      <frame offsetY="32" index="8"/>
    </animation>
    <animation direction="left">
      <frame offsetY="32" index="26"/>
    </animation>
    <animation direction="up">
      <frame offsetY="32" index="44"/>
    </animation>
    <animation direction="right">
      <frame offsetY="32" index="62"/>
    </animation>
  </action>
  <action name="attack_sword_stab" imageset="sword-long">
    <animation direction="down">
      <sequence offsetY="32" start="9" end="12" delay="100"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence offsetY="32" start="27" end="30" delay="100"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence offsetY="32" start="45" end="48" delay="100"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence offsetY="32" start="63" end="66" delay="100"/>
      <end/>
    </animation>
  </action>
  <action name="attack_chop" imageset="sword-long">
    <animation direction="down">
      <sequence offsetY="32" start="90" end="93" delay="140"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence offsetY="32" start="94" end="97" delay="140"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence offsetY="32" start="99" end="102" delay="140"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence offsetY="32" start="103" end="106" delay="140"/>
      <end/>
    </animation>
  </action>
  <action name="attack_2hand" imageset="sword-long">
    <animation direction="down">
      <sequence offsetY="32" start="108" end="111" delay="140"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence offsetY="32" start="112" end="115" delay="140"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence offsetY="32" start="117" end="120" delay="140"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence offsetY="32" start="121" end="124" delay="140"/>
      <end/>
    </animation>
  </action>
</sprite>
